On the top panel you will find many useful options like: You can now select the tiles and place them on the map. On the right side in the Tilesets panel you will see that your image is imported. Click Browse and find the image that you want to add.Open Map menu and then click “New Tileset”.To do this you need to import some tilesets, which are just some images. After you change it to for example “Background” you can start filling it up. You can change the name by double clicking on it. Snails and the hedgehog are of a different type, they are objects.Īt the start the first layer is already created. For example our map in RunSnailRun has a layer for the background and another layer for collision elements (lettuce). The best approach is to use the layers to gather all the identical tilesets or all object that share the same properties. Just as in Cocos2d-x and in most graphical programs you build a map in Tiled using layers. You now need to fill the map with tilesets (images) and objects. After you click ok you will see a new tiled map: We designed it so to leave some space for padding and the game logo which is displayed outside the map area. In RunSnailRun we used a map with the size of 42x22 tiles. You should take into account that not all map sizes are possible and you should design your map at the beginning of writing your game. You can set how many tiles the map should have and how big those tiles should be. A window will pop up with your new map settings. Since we used Tiled in our sample application RunSnailRun, we will use the application we created as an example.įirst of all open Tiled and hit the “New” button in the top left corner. The following tutorial will show how to create maps and use some fancy Tiled features. Linux: Ubuntu, Fedora, openSUSE and CentOSĬreating new maps and levels is really easy with Tiled.The Tiled application should work on most popular operating systems: You can always install the newest version of Tiled Map Editor by going to its official website and following the installation guides. The full list can be found under the following address: TMX maps are already supported by many different game engines such as: Maps are saved as TMX files which are just XML-based formats, so they are easy to read and they work with varying game engines. It allows the developer to create orthogonal as well as isometric tiled maps. The Tiled application is written in C++, with the help of the Qt application framework and it is free. Tiled Map Editor is a great tool for creating game levels and tiled maps.
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